ASMR Studies
Crystallising ASMR videos, extruding frames of a video through time into tangible spatial forms, collapsing the linearity of video into a single navigable object. The volumes are fractured into crystal like structures, each shard preserving moments of time where frames from the video blend together as vivid, stratified layers.
‘Stitch’
A short film emerging from some more complex vellum constraint prototyping, where stitched elements gather around a central inflating soft body. The piece set out to enhance realism through dynamic simulation and explore rugged, industrial material aesthetics.
[WIP]
Monte Carlo Geometry Processing:
Walk on Spheres
COP implementation of Keenan Cranes: ‘Monte Carlo Geometry Processing’ walk on spheres algorithm with custom vex tagging system.
Gradients produced by running samples from each pixel on a 2D image plane slicing through a 3D mesh. Each sample walks randomly through space, averaging the colours of the closest points, filling empty interior spaces with soft and colourful bleeds.
Segmented CT scan of Hemisus guineensis from BlackBurn Lab.
Nespresso
Early-stage exploration of digital watercolour for Nespresso, where subsurface scattering simulates delicate pigment diffusion through blooming soft-body shapes. Developed as part of a procedural visual system for a personalised product range, designed to visually express the diverse sensory characteristics of coffee in each individual blend through evolving colour, texture, and form.
A&O
A series of visual explorations produced for the launch of A&O, investigating a relationship between organic elements and modular structures. Inspired by the contrast between translucent digital aesthetics and the complexity of natural forms, microcosmic biomes encase natural terrains woven through glassy geometric scaffolds.