Ceramics R&D


Stacking noises to create an arrhythmic symphony, desculpting forms through fluid simulations combined with rigid body fractures. Fusing a chronology of brittle and malleable states, reflective of clay ceramics throughout their life cycle.
(1)    Mesh is converted into sparse point representation and fed to a flip solver where the velocity is driven by an animated mask.

(2)    The original mesh can then be deformed using the points from flip fluid simulation.


(3)    The vase can then be fractured into smaller pieces as if it has been broken, each piece can be packed into a point allowing for easier control of transformations.

(4)    The fractured mesh is then deformed again using the flip simulation and another mask explodes the pieces back and forth.


(5)    Finally, the now fractured and deformed geometry is simulated, once again, this time using an RBD solver to introduce collisions. Masks animate through the mesh creating fluid morphs.